Defensive Surge

Price: +1 Bonus
Property: Melee Weapon
Caster Level: 5th
Aura: Faint; (DC 17) abjuration
Activation: Swift (command)

This weapon is thicker and heavier than a normal weapon of its type, but it feels well balanced. Its hilt or grip is set with a smoothly rounded topaz.

After a successful melee attack with a defensive surge weapon in any round in which you use the Combat Expertise feat or fight defensively, you can activate the weapon and gain an additional +2 bonus to Armor Class until the start of your next turn.

This ability is usable a number of times per day equal to 1 + your Int bonus (if any).
Once you activate this property, it can’t be activated by any other creature until the following day.

Synergy Prerequisite

None

Creation Prerequisites

Craft Magic Arms and Armor, Shield.

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