Price: +1 Bonus
Property: Melee Weapon
Caster Level: 7th
Aura: Moderate; (DC 18) necromancy
Activation: None and Free (command)

This weapon has a blood-red tint.

Every time a bloodfeeding weapon deals damage to a living creature, it gains 1 “blood point,” which it can store for up to 1 hour. The weapon can store a maximum of 10 blood points. This effect is continuous and requires no activation.

When you deal damage to a creature while wielding a bloodfeeding weapon, you can activate the weapon to spend up to 5 stored blood points. Each blood point you spend in this way deals an extra 2 points of damage to that creature. The weapon doesn’t gain any blood points from a strike on which you use this ability.
A Vampire can absorb 5 stored blood points to fuel themselves for another week.

Synergy Prerequisite


Creation Prerequisites

Craft Magic Arms and Armor, Vampiric Touch.

Most content is Copyright 2000, Wizards of the Coast, Inc..