Banishing

Price: +2 Bonus
Property: Any Weapon
Caster Level: 13th
Aura: Strong; (DC 21) abjuration
Activation: Free (command)

A barely visible bead of light slowly traces the outline of this weapon.

When you strike an extraplanar creature of 26 Hit Dice or fewer while wielding a weapon that has this property, you can activate the weapon to banish that creature back to its home plane (Will DC 20 negates).

A creature so banished cannot return for at least 24 hours. A creature that succeeds on its save cannot be banished by the same weapon for 24 hours.
If the creature struck has damage reduction that requires a particular weapon alignment or special material to overcome, increase the save DC by 2 for each such property shared by the weapon. For example, if you use a holy banishing cold iron weapon against a hezrou (damage reduction 10/good), the save DC would increase by 2, while against a marilith (damage reduction 10/good and cold iron), the save DC would increase by 4.
The banishing property can be activated three times per day.
Projectile weapons bestow this property upon their ammunition.

Synergy Prerequisite

None

Creation Prerequisites

Craft Magic Arms and Armor, Banishment.

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