Elemental Plane Of Fire
Elemental Plane of Fire Traits
Normal Gravity: The “ground” beneath one’s feet is made of heavier flame, ash, and debris, but it provides footing similar to the ground on the Material Plane.
Normal Time.
Infinite Size.
Alterable Morphic.
Enhanced Magic: Spells and spell-like abilities with the fire descriptor are both maximized and enlarged.
Impeded Magic: Spells and spell-like abilities that use or create water (including the summoning of water elementals or outsiders with the water subtype) are impeded. This includes spells of the clerical Water domain. These spells and spell-like abilities can still be used, but a successful Spellcraft check (DC 15 + level of the spell) must be made to do so.

It is a plane continually ablaze.
It smells of burning flesh and ashen dreams.
It is flame incarnate.
Everything is alight on the Elemental Plane of Fire. The ground is nothing more than great, evershifting plates of compressed flame. The air ripples with the heat of continual firestorms, and the most common liquid is magma, not water. The oceans are made of liquid flame,
and the mountains ooze with molten lava. It is a crematorium for the unprepared traveler and an uncomfortable spot even for the dedicated adventurer.
Fire survives here without need for fuel or air to burn, but flammables brought onto the plane are consumed readily. The elemental fires seem to feed on each other to produce a continually burning landscape.


The Elemental Plane of Fire touches the border Ethereal Plane at all points. Toward the Positive Energy Plane it becomes the Quasielemental Plane of Radiance and toward the Negative Energy Plane it becomes the Quasielemental Plane of Ash. Toward the Elemental Plane of Earth it becomes the Paraelemental Plane of Magma and toward the Elemental Plane of Air it becomes the Paraelemental Plane of Smoke. Vortices spiral through the Ethereal Plane to connect the Plane of Fire with places of great heat on the Prime Material Plane, such as volcanoes and the heart of the sun.



Native fauna include the flamelings, lava worms, fire bat, animental, firetails, fundamentals, waiveras, scapes, and tshalas. It also has species of black flies, glowing hornets, and crawling bugs, including the fire beetle. The waiveras is a black lizard with eight legs. The scape is a rodent like a rat with the ability to teleport. Various "animentals," including birds and sharks made entirely of flame, glide through the plane's skies and seas.


  • Ash willows are trees with dark red bark that can grow up to 120 feet in height. They thrive near pools and rivers of lava, raining ash around them and quickly transforming volatile areas into calm forests covered in ash.
  • Crimson rye is a wild plant that can be used as a soporific.
  • Salamander orchids are living flowers composed of fire and brass.
  • Habbat is a wild grain eaten by the efreet and others.
  • Qamh is a type of soft, spongy grass that grows on islands of solid land.
  • Serpent trees are black, leafless plants that feed on heat rather than light.
  • Sweet shiverrod is a wild plant that can be used to create poison.
  • Tergamit, or fire fruit, is eaten by the efreet but is deadly to nonnatives.
  • Treelike plants composed of pure metals are found on the obsidian island of the Crucible, the largest of the azer towers.
  • Umbellin is a spicy brown bean.
  • Verdobba is a nutty, dark purple tuber.
  • Ziwan is a thorny weed.


Natives of Fire tend to live in mixed-race communities, tiny kingdoms and principalities.

  • Azer are a race of smiths, resembling dwarves with hair and beards made of flame. Their King Amaimon travels between the towers of his people.
  • The efreet (sing. efreeti) are a tyrannical genie race, sworn enemies of the djinn.
  • The beautiful, feminine fire weirds are diviners of hope, nourishment, and love.
  • Fire mephits are the most mischievous of their kind, fond of terrible pranks.
  • Harginn, or flame horrors, are grues resembling humanoids with flames instead of legs. They are lowly servants and beasts.
  • Fire gen are tiny servitor genies who work with elemental wizards called sha'ir to fetch their spells.
  • Firenewts are reptilian humanoids who are also common in the Hellfurnaces and the Sea of Dust.
  • Pyrophors are wicked elementals of chaos resembling flickering coals, sworn enemies of the helions.
  • Helions are benevolent, philosophical elementals of law resembling rings of pulsating flame. They are enemies of the pyrophors and efreet.
  • Plasms are hideous skeletons made of the raw stuff of the Ethereal Plane combined with elemental matter.
  • Elemental drakes are smaller relatives of dragons.
  • Salamanders are evil reptilian creatures who live apart from other races in nations ruled by their powerful nobles.
  • Flame spirits are fire elementals subordinate to the Celestial Bureaucracy revered in the lands of the Celestial Imperium.

Features and settlements

  • The City of Brass is the capital of the efreeti empire and the greatest metropolis on the plane.
  • The Crimson Pillar is the hottest part of the plane, an orb 10 miles in diameter that forms the home of the Tyrant-King of the Fire Elementals, Kossuth.
  • The Crucible is the largest of the towers of the azer, found on an island of obsidian in a sea of molten platinum. It is ruled by the master smith Shanmakeen.
  • The Plain of Burnt Dreams is the location of the Temple of Ultimate Consumption, the home of the evil archomental Imix. This is also the location of a recent battle between Imix and his rebellious son Zaaman Rul.
  • The Amerindian god Hastsezini makes the Elemental Plane of Fire his home.
  • The elder god Cthuga is said to dwell on the Elemental Plane of Fire. Cthuga resembles a flaming amoeba with fiery tentacles. It also keeps a home on the Prime Material Plane, a palace of fire within an active volcano.
  • The Isles of Scorched Bones in the Sea of Scorching Waves are said to host the bones of a long-dead race. Today, its sole inhabitants are fire bats, fire mephits, and the occasional efreeti hunting party. The efreeti fortress known as the Black Fist is nearby.
  • Kerleth's tower. A ruined tower of solid obsidian. As of 591 CY this was the home of the Codex of the Infinite Planes.


  • Cerulean magma is a bright blue lava that exudes corrosive lime-green smoke. It is thought to be the hottest substance on the plane.
  • Detonation refers to clouds of vapor that explode without warning.
  • Shadow fire is dangerously cold to creatures native to the plane, but harmless to nonnatives.
  • Ebony motes are storms of darkness and cold that paradoxically infest the Plane of Fire, freezing natives and nonnatives alike.
  • Fyrite is an ore found near pools of cerulean magma, a valuable material for creating fire-resistant armors and weapons.
  • Hardfire is a red and orange quartzlike rock found on the banks of cerulean magma pools. Harmless on its own plane, on cooler planes it slowly disintegrates, finally bursting into a dangerous fireball before crumbling to sand.
  • An inferno star is a mobile, starlike object a mile or more in diameter that burns even fire-resistant creatures.
  • Lambent flames are flickering fields of purple fire that protects those within it from fire damage. They are unfortunately unstable.
Most content is Copyright 2000, Wizards of the Coast, Inc..