Egoist

A psion who specializes in psychometabolism is known as an egoist. This discipline consists of powers that alter the psion’s psychobiology, or that of creatures near him. An egoist can both heal and transform himself into a fearsome fighter.

Discipline Powers

Level 1

Metamorphosis, Minor - You channel your psionic power, snapping bones and twisting flesh, transforming yourself into a new shape or form.
Natural Healing - You rapidly accelerate your natural healing ability. You heal 3 hit points of damage.
Thicken Skin - Your skin or natural armor thickens and spreads across your body, increasing your natural armor bonus by +1.

Level 2

Animal Affinity - Gain +4 enhancement to one ability.
Chameleon - Your skin and equipment take on the color and texture of nearby objects, including floors and walls.
Empathic Transfer - You heal another creature’s wounds, transferring some of its damage to yourself.

Level 3

Ectoplasmic Form - You gain benefits of being insubstantial and can fly slowly.
Hustle - Instantly gain a move action.
Metamorphosis - You channel your psionic power, snapping bones and twisting flesh, transforming yourself into a new shape or form.

Level 4

Psychic Drain - This power shrouds your hand or a natural weapon you possess with darkness that you can use to drain an opponent’s power.

Level 5

Psionic Revivify - Return the dead to life before the psyche leaves the corpse.
Psychofeedback - You can readjust your body to boost one physical ability score at the expense of one or more other scores.
Restore Extremity - Return a lost digit, limb, or other appendage to subject.

Level 6

Cleanse Spirit - This power cures all ability damage, and it restores all points drained from a single ability score (your choice if more than one score is drained).
Metamorphosis, Major - You channel your psionic power, snapping bones and twisting flesh, transforming yourself into a new shape or form.

Level 7

Fission - You can divide yourself, creating a duplicate that comes into existence 5 feet away.

Level 8

Fusion - You and another willing, corporeal, living creature of the same or smaller size fuse into one being.

Level 9

Metamorphosis, True - You channel your psionic power, snapping bones and twisting flesh, transforming yourself into a new shape or form.

Discipline Talents (Ps)

Choose two powers from the following list: hammer, synesthete, thicken skin, and vigor.

As long as you maintain psionic focus, you may manifest either of your chosen powers without paying a power point cost, but the power may not be augmented or affected by metapsionic feats. Add half your psion levels to the temporary hit points gained from vigor. Synesthete, thicken skin, and vigor last for a number of rounds equal to your psion level. The damage of hammer is reduced to 1d4 (rounds?).

Discipline Abilities

Metabolic Healing (Su)

At 2nd level, as long as you maintain psionic focus, you gain fast healing 1 when you manifest any psychometabolism power on yourself. This fast healing lasts for a number of rounds equal to the level of the power manifested. The fast healing increases by 1 for every four psion levels thereafter.

Shared Effect (Su)

At 8th level, any time you manifest a psychometabolism power with a range of personal, you may pay an additional 4 power points to have it affect two additional creatures touched. These additional power points count as an augment for the power and the manifestation is still limited by the normal manifester level cap. A power augmented in this fashion can affect an additional creature every four psion levels thereafter. The fission power may not be shared in this fashion.

Resilient Body (Su)

At 14th level, once per day as an immediate action, you may negate a critical hit that would have hit you, and instead receive normal damage.

Infused Form (Su)

At 20th level, you gain DR 5/- and are treated as always under the effect of adapt body.

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