Armor

Light Armor

Armor Cost Armor Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance Speed 30 ft. Speed 20 ft. Weight
Padded 5 gp 1 8 0 5% 30 ft. 20 ft. 10 lb.
Woven cord 10 gp +1 +7 -1 5% 30 ft. 20 ft. 10 lb.
Leather 10 gp 2 6 0 10% 30 ft. 20 ft. 15 lb.
Sectioned armor (fully reduced) 3 +3 –2 20% 30 ft. 20 ft. 25 lb.
Studded leather 25 gp 3 5 -1 15% 30 ft. 20 ft. 20 lb.
Chain shirt 100 gp 4 4 -2 20% 30 ft. 20 ft. 25 lb.

Medium Armor

Armor Cost Armor Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance Speed 30 ft. Speed 20 ft. Weight
Hide 15 gp 3 4 -3 20% 20 ft. 15 ft. 25 lb.
Scale mail 50 gp 4 3 -4 25% 20 ft. 15 ft. 30 lb.
Chainmail 150 gp 5 2 -5 30% 20 ft. 15 ft. 40 lb.
Sectioned armor (partially reduced) 5 +2 –3 30% 20 ft. 15 ft. 40 lb.
Breastplate 200 gp 5 3 -4 25% 20 ft. 15 ft. 30 lb.

Heavy Armor

Armor Cost Armor Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance Speed 30 ft. Speed 20 ft. Weight
Splint mail 200 gp 6 0 -7 40% 20 ft. 15 ft. 45 lb.
Banded mail 250 gp 6 1 -6 35% 20 ft. 15 ft. 35 lb.
Half-plate 600 gp 7 0 -7 40% 20 ft. 15 ft. 50 lb.
Full plate 1,500 gp 8 1 -6 35% 20 ft. 15 ft. 50 lb.
Sectioned armor (full) 3,000 gp 8 +1 –5 35% 20 ft. 15 ft. 60 lb.

Shields

Armor Cost Armor Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance Speed 30 ft. Speed 20 ft. Weight
Buckler 15 gp 1 -1 5% 5 lb.
Shield, light wooden 3 gp 1 -1 5% 5 lb.
Shield, light steel 9 gp 1 -1 5% 6 lb.
Shield, heavy wooden 7 gp 2 -2 15% 10 lb.
Shield, heavy steel 20 gp 2 -2 15% 15 lb.
Shield, tower 30 gp 4 2 -10 50% 45 lb.

Extras

Armor Cost Armor Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance Speed 30 ft. Speed 20 ft. Weight
Armor spikes +50 gp +10 lb.
Gauntlet, locked 8 gp Special 100% +5 lb.
Shield spikes +10 gp +5 lb.
  • Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much.
  • When running in heavy armor, you move only triple your speed, not quadruple.

Armor Spikes
You can have spikes added to your armor, which allow you to deal extra piercing damage (see Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a -4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)

An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.

Banded Mail
The suit includes gauntlets.

Breastplate
It comes with a helmet and greaves.

Buckler
This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a -1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don’t get the buckler’s AC bonus for the rest of the round.

You can’t bash someone with a buckler.

Chain Shirt
A chain shirt comes with a steel cap.

Chainmail
The suit includes gauntlets.

Full Plate
The suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 200 to 800 (2d4×100) gold pieces.

Gauntlet, Locked
This armored gauntlet has small chains and braces that allow the wearer to attach a weapon to the gauntlet so that it cannot be dropped easily. It provides a +10 bonus on any roll made to keep from being disarmed in combat. Removing a weapon from a locked gauntlet or attaching a weapon to a locked gauntlet is a full-round action that provokes attacks of opportunity.
The price given is for a single locked gauntlet. The weight given applies only if you’re wearing a breastplate, light armor, or no armor. Otherwise, the locked gauntlet replaces a gauntlet you already have as part of the armor.
While the gauntlet is locked, you can’t use the hand wearing it for casting spells or employing skills. (You can still cast spells with somatic components, provided that your other hand is free.)
Like a normal gauntlet, a locked gauntlet lets you deal lethal damage rather than nonlethal damage with an unarmed strike.

Half-Plate
The suit includes gauntlets.

Scale Mail
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

Sectioned Armor
The owner of this specially constructed masterwork full plate can remove several of the large plate sections from it, reducing it to medium or light armor, so that he or she can sleep more comfortably or move more freely while retaining some of the armor’s defensive bonus.

Shield, Heavy, Wooden or Steel
You strap a shield to your forearm and grip it with your hand. A heavy shield is so heavy that you can’t use your shield hand for anything else. Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.

Shield, Light, Wooden or Steel
You strap a shield to your forearm and grip it with your hand. A light shield’s weight lets you carry other items in that hand, although you cannot use weapons with it. Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.

Shield, Tower
This massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.

When employing a tower shield in combat, you take a -2 penalty on attack rolls because of the shield’s encumbrance.

Shield Spikes
When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. You can’t put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack.

An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.

Splint Mail
The suit includes gauntlets.

Woven Cord
This armor is made from woven fibers. Though not as flexible as leather armor, woven cord armor offers superior ventilation.

Armor Quality and Materials

Masterwork Armor

Just as with weapons, you can purchase or craft masterwork versions of armor or shields. Such a well-made item functions like the normal version, except that its armor check penalty is lessened by 1.
A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield.
The masterwork quality of a suit of armor or shield never provides a bonus on attack or damage rolls, even if the armor or shield is used as a weapon.
All magic armors and shields are automatically considered to be of masterwork quality.
You can’t add the masterwork quality to armor or a shield after it is created; it must be crafted as a masterwork item.

Special Materials

Adamantine

This ultrahard metal adds to the quality of a weapon or suit of armor. Armor made from adamantine grants its wearer damage reduction of 1/- if it’s light armor, 2/- if it’s medium armor, and 3/- if it’s heavy armor. Adamantine is so costly that armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type.
Only armor and shields normally made of metal can be fashioned from adamantine.

Type of Adamantine Item Item Cost Modifier
Light armor +5,000 gp
Medium armor +10,000 gp
Heavy armor +15,000 gp
Shield +2,000 gp

Dragonhide

Armorsmiths can work with the hides of dragons to produce armor or shields of masterwork quality. One dragon produces enough hide for a single suit of masterwork hide armor for a creature one size category smaller than the dragon. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. In each case, enough hide is available to produce a small or large masterwork shield in addition to the armor, provided that the dragon is Large or larger.
Because dragonhide armor isn’t made of metal, druids can wear it without penalty.
Dragonhide armor costs double what masterwork armor of that type ordinarily costs, but it takes no longer to make than ordinary armor of that type.

Mithral

Mithral is a very rare silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3 (to a minimum of 0).
An item made from mithral weighs half as much as the same item made from other metals. Items not primarily of metal are not meaningfully affected by being partially made of mithral. (Chain Mail can be made of mithral, while padded armor cannot be.)
Armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.

Type of Mithral Item Item Cost Modifier
Light armor +1,000 gp
Medium armor +4,000 gp
Heavy armor +9,000 gp
Shield +1,000 gp
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